Jet Planes Leave Trail Tool,Best Youtube Woodworking Channels,Rockler Convertible Benchtop Router Table Australia - PDF Books

11.07.2020
The combination satellite. Fixed an issue that could have jet planes leave trail tool some group edits to rotate at unexpected angles. Not only are air travelers inhaling high concentrations of toxic. Later media depicts Scoruge as a separate entity from Thundercracker. She is brave, hard as nails and, not surprisingly, in a relationship with Ironhide. Open the Share tab.

Why is there so much air traffic in such a reclusive part of the state and why are they flying in such a manner that does not reflect the corridors, they seem to come out of nowhere at different altitudes. Thank you seems woefully inadequate for all you've done for us all, as a tireless worker at the forefront of this extremely serious geoengineering issue.

None the less I would like to thank you so very much for you tireless work to awaken us all. This video seems to confirm your forecast of the declining bee population and that of the other insects. I didn't see a link to this video on your site but I think it would be good addition just to show others confirmation from independent scientist of what you have been saying all along.

I am reminded of what Jesus Christ said. I think He's going to have to do what He said rather soon now because as you have said so often in your broadcast, planet extinction is virtually imminent. Is there any place in this great country where they are not spraying? Iam completely fed up with the chem trails over me every day. My blood is boiling against this great evil. I have written our president several time, with no response.

They are in every state I am a truck driver and see this gross insanity everywhere I go! Crops are either being flooded,prevented from receiving sun light,burnt up or frozen.

I haul food and I am warning everyone Dane is telling the truth SOON ppl will not be looking for new cars or homes…everyone will be looking for food and water. Problem is Americans think it can't happen here,man what an awful awakening coming upon the willfully blind.

It's not only in the skies, it's also being done by the big farm corporations in our food in the ground. There are times when our eyes and throats burn when the farmers are putting the chemicals in the ground and then on the crops as they grow.

We are constantly under attack with chemicals. We can walk down the roads of our community and almost every house has had to deal with cancer in one form or another including our house. For instance, cancer is out of control growth of cells. Why don't they consider all the stuff they give chickens, beef, pork and dairy cows like growth hormones. They are all lying to us.

We see these trails in our skies — we are in Torrance, CA. My wife has many allergies. Would like to know if there are air borne filters available that would keep these out of our sleeping area. Thank you. Ken E. Yes, Hepa filters will remove particles the size distributed by the atmosphere spraying under discussion here. I live in mount shasta and snow is melting.

In the trails of meltwater on asphalt driveways and the like is a filmy substance floating on the surface of the meltwater. I thought it might be residue from vehicles like oil or dust from brake pads floating on the meltwater. But it is whitish, not brown or oily looking…and just a little opaque, almost glittering. Started watching in worcester massachusetts 6 months ago, wow the planes everyday tearing Jet Planes Leave Trail Guide up the skies with spraying.

Hello, Marie, thank you for your willingness to help sound the alarm, the attached link will provide more input on how to assist. Hello, Michael, thank you for posting your precipitation test results, the numbers are extrodinarily high. This being said, again, the numbers you have posted are profound.

In regard to your question of what to do, all of us are needed to help sound the alarm, sharing credible data from a credible sources is key. I did see a few with a UV flashlight but then tried it on the low power setting and was stunned to see millions of tiny blue dots and intense metallic orange flecks everywhere! They were even on the walls but seemed to cling most to fuzzy things like fleece — maybe static electricity?

The dryer lint is permeated with them. It's freaking me out. I would really appreciate it if someone knows what this stuff is. It doesn't look natural, but I'm no expert. Is this what they are spraying? I'm in southern Oregon and they spray a ton here. No wind, fog, must, dust…. For anyone with the knowledge to assist. First thank you Mr. Wigjngton fir your tireless efforts to awaken the world. I am looking for advice on how to have something analyzed.

I live in Colorado Springs. Not much melting occurred until late afternoon and I did not go outside until almost sun down.

I immediately noticed what looked like ash all over our recently washed black car. There a wood burner in the neighborhood, but it has not been windy today nor have we ever gitten ash from them previously.

I feel like the stuff was in the ice sheet and remained after melting. Have collected a quantity of flakes by picking them up with a razor blade and bagging them.

Any suggestions? Thank you all. My daughter had the same experience the other day, here in Birmingham, Alabama. Ash flying on the car as she drove home. I was afraid to touch it! The US gov't has been spraying us for years. They don't need any authority because they are the authorities, so to speak. They have patents on geo-engineering. Look up patents on marijuana, 5G, tv's, essentially anything that doesn't seem to be "right".

Question everything. This is my first time visiting this site and learning about geoengineering and chemtrails. I just listened to an interview which partly covered this subject and learned that chemtrails are aluminum oxide being sprayed into the atmosphere which is the main reason fire fighters in CA are having a hard time controlling fires.

Foliage is being saturated with this highly flammable substance. Aluminus oxide destroys the environment and makes people sick. Under whose authority? If the government is behind this, why? There is no justification for this kind of inhumane act being imposed on an unsuspecting public, and I can only conclude that this is a sinister and evil act.

The perpetrators must be publicly exposed and prosecuted. I notice the chemtrails about 5 years ago and I told my neighbor and he thought I was crazy. He said they were contrails. I also called the EPA and they said the same thing and I told the lady that they were lying to us. Keep up the goodwork Dane but,I'm going to the main boss God I'm praying to our lord Jesus Dane about this because the buraucrates are corrupted and evil demons have infiltrated our politicians and the military complex.

I don't know how much time we got but we have to keep trying. It might be to late,but you do your part and I'll keep on praying. They don't know the wrath of God Dane. You have a great web site. I have passed it on to dozens of people and also mentioned you in the many comments I post on line to get the word out on geo-engineering or weather modification. I have been taking photos of chemtrails since from Florida to Michigan and in at least 23 states.

When I get people to look to the skies on those days when chemtrails are everywhere, they start to think a little different about what's going on. A good indicator of chemtrails if when you can see the airplane turn off and then back on the spraying. A good number take the time to do some research on weather modification. Thanks again. Your email address will not be published. Stratospheric Sulfate Aerosols Geoengineering SAG-SRM The ability of stratospheric sulfate aerosols to create a global dimming effect has made them a possible candidate for use in geoengineering projects to limit the effect and impact ofclimate change due to rising levels of greenhouse gases.

Dane Wigington Bio. Share 1. Pin 3. February 20, at am. H c Kid says:. June 2, at am. Robert Holyoake says:. May 26, at am.

March 30, at am. Neil says:. May 18, at pm. C S Wright says:. March 21, at am. Graham says:. March 23, at pm. Bj says:. Robert says:. April 14, at pm. Patty says:. December 7, at am. September 6, at am. Ian Mayer says:. August 5, at am. Brenda says:. July 21, at am. Added the ability to summon any merchant, banker or other assistant using the Quickslot wheel menu even when the NPC was not already placed in the home.

Fixed an issue that could cause homes listed in the Housing Hub to incorrectly display no FX information. Fixed an issue that sometimes caused excess Build items to stack far out in the middle of nowhere. Fixed an issue that prevented the "Statue, Kaalgrontiid's Ascent" from being set to the "Fire" state. This should be addressed in a future update. An upcoming update will once again hide shared FX data in the chat window so that you won't have to read your way through The Matrix.

Fixed an issue that could cause a Lua error to occur when leaving a player's home that had Calibrated Portal effects.

Removal of Crafting Station Repair feature - Various small fixes. Fixed an issue that prevented the Crafting Station build templates from working properly while having the "Stack Excess Build Materials" option enabled.

Fixed an issue with a number of FX; the updated FX are flagged as "New" to indicate that a fix was made to them. There is a catch, though. Unfortunately, there was no way for me to properly migrate your choice of book for your existing single volume Library FX; but your FX will remain where you had placed them - so all you would need to do is go back and edit your existing Library FX, choosing the correct book for each one that you may have placed in your home.

Please note that if you have not completed the Mage's Guild quest line on your character, you will not be able to choose from the full library of books; once you have, you can choose any book, though you will still only be able to read books that you have found to respect the game's core mechanics. Adjusted several Sky Overlay effects. Check 'em out. It's for transferring your Saved Data from your previous Name after requesting an Name change - Updated the Housing Hub to retain your current scroll position when reloading the current view.

Added a new "Animations" effect. Fixed an issue that prevented many of the alignment functions from working with FX. Added "Effect Groups," an easy way to apply a single Action effect to an entire group of effects.

For example: - Add any effect from the new Actions category, edit the effect, choose "Effect Group 1" in the "Target Effect" list and click "Set". All effect s assigned to "Effect Group 1" are now affected by one Action effect. In short Fixed an issue that caused certain effects to fail to load, such as the "Harvest Node, Enchanting" - which would subsequently cause the remaining effects to fail to load.

If you were affected by this issue, your effects should be visible once again after installing this update. Added new "Action" effects: - Resize when in range - Resize when out of range Added new "Animation" effects: - Dazzling Listed the required add-on libraries in the description of Essential Housing Tools to clarify that Essential Housing Tools cannot run without those other libraries installed.

Placing your cursor over Essential Housing Tools in the game's Addons menu will show these requirements in the tool tip window that appears.

The dialog that confirms your registration or removal of an Open House now also indicates that the home will be listed using the nickname that you have assigned to the home from the in-game Collections Housing menu. Fixed an issue that caused your homes' nicknames to also appear as the nicknames for some players' homes in the Housing Hub depending on whether they had assigned their own nickname.

Note that this was a visual error only. Further improved the generally hideous performance of the "Fireworks, Pinwheel" effect. Fixed several issues related to the Organize radial menu's options. Fixed an issue that could have caused some group edits to rotate at unexpected angles. Fixed an issue that caused "Restore" to fail for some Backups in rare cases. Fixed a Lua error that could occur when changing Housing Hub tabs while search text was entered into the bottom search box.

Updated the Add-on's Library references. Fixed an issue that caused a Lua error when right-clicking an item in the Selected Items list. As a result of the addition of the "Show" drop down described above, Selected Items will no longer be grouped at the top of the list. Rather, you may now choose to either see only the items that you have selected or choose to see all items which also includes those that you have selected. Extended the workaround for Mac users in order to make effects visible at the cost of having to see them through any and all things until the root issue can be resolved.

Changed the notification shown when attempting to edit an item's position without actually targeting an item to be more prominent. Behind a wall? In a bookcase? Worse yet - has this happened to that someone while decorating someone else's home?

I mean, not that you have done this yourself, of course How does it work? The Selected Items list found on the "Select" tab now lists your Selected Items as well as all of the other items placed in the house, even if you are not the homeowner. Only they are better, since they are paired with their best compliment: all of the other items in your home, ready to be left-clicked and added to those Selections.

Other Natch Potes of debatably equal importance They're prettier. You should tell them so. Now the Pitch and Roll directional pad arrow buttons will rotate the selected item s in the same manner regardless of the direction that you are facing, provided that you have set the: Settings Addons Essential Housing Tools Editing Items "Directional Editing" option to Relative this is the default setting which means that They can be hazardous after all.

Updated to be extra radiant, with 10 times the volume and lasting 5 times longer than previous updates. Plus, it's scented. Updated the Tool Tip displayed for the Selected Items list. Updated the backdrop color for selected items in the Selected Items list. Added all Eidetic Memory lore books as new Library effects. Now you can preview the most recent version of your homes' effects that have been published to the Community - and you can optionally choose to revert to that version if you wish to.

Note that you may undo the replacement of your original effects by mousing over the EHT button and choosing the "Undo" action twice. Added a "Contact Homeowner" button that is docked to the EHT button and which appears when you are visiting someone else's home. Clicking this will automatically begin a new email from you to the homeowner.

Added full support for Essential Effects tm that have additional options, such as Portals and custom Text, to the Cut, Copy and Paste functions. Added a new "Select Radius" option to the Organize radial menu, allowing you to quickly select the targeted item and any other items within the desired radius from that item. The Trigger Queue window will no longer appear when a trigger activates while the UI is off.

The separate, undocked Progress Bar will no longer appear when a task activates while the UI is off. Added a new "Edit Item" option to the Organize radial menu, allowing you to edit the targeted item's position and orientation as well as the size and color of an Essential Effect tm. This is in addition to the recently added Interaction Prompt that displays the effect's type. Improved the item matching logic used by Backups and Saved Selections.

Fixed an issue that could prevent a home's FX from rendering if the Crown Store was opened immediately upon loading into the zone. Fixed an issue that could cause the game to stutter when nudging an item after snapping it to the 3D Grid. Improved the performance of the "Dust" effect. It was an uncomfortable conversation. Fixed several alignment errors that could occur when using the Snap Together tool on the Organize radial menu.

Reduced the maximum number of alignments suggested from the Snap Together tool on the Organize radial menu in order to avoid confusion. The camera is now prevented from abruptly tilting or panning when using the Organize feature on a targeted item. The layout stayed the same - but now it feels more confident and ready to give that presentation to the board at 9am.

Added a Search feature to bottom of the FX menu. All of the effects listed in the current tab will be filtered. Added a notification that should only appear if the installation of Essential Housing Tools is determined to be incomplete. This can happen when Minion happens to be right in the middle of installing add-on updates as you are logging in or reloading the UI - or it can happen when Minion crashes sometimes. This should resolve the issue.

If you experience conflicts with other add-ons when you toggle the UI on and off, toggle this setting to ON to disable the custom UI hiding functionality for effects. Added default behavior for existing and future interactive furniture items that may have states, such as "Teleport Pad Active" as a random example, that Essential Housing Tools is not aware of.

I hate to see players lose any of their add-on data, but particularly Essential Housing Tools seeing as you can create really complex designs, FX, triggers, animations and more - and it would be a shame for any player to lose that work. Changed the Housing Hub to display the loading screen associated with each home rather than the home's icon.

Improved the accuracy when clicking and dragging the paint bucket of an effect to move it. Improved the accuracy when clicking the paint bucket of an effect to edit it. To reset a home's Guest Journal: 1. Visit the home and summon the Guest Journal if it does not appear by mousing over the EHT button and choosing the "Summon" option under "Guest Journal".

Choose the "Wipe All Signatures" option "F" by default and confirm. The Housing Hub's "Share FX" button's context menu now displays an estimate of how much FX data you currently have published to the Community as well as an estimate of the selected home's FX data size. Updated the "Bubbles, Falling" effect to match the visuals of the other "Bubbles" effects.

This will snap the item to any item that is very close to it. You can use the Snap dialog window to adjust the snapping orientation or to make fine adjustments in any direction. Let it rain [aether] This hint will disappear after a few seconds automatically. Added smarter item matching when pasting clipboards and restoring backups which should result in fewer unnecessary "X items missing" warnings and the associated "find replacements" step that followed.

Added a significant delay to all batch processes that involve retrieving or placing items to and from the home in order to cope with the recent server traffic issues. Now, you may either target an item, or pick up an item, and press and hold the Organize keybind "O" by default to Align, Center and Straighten items. While holding your "Organize" key, choose an option from the radial menu. This functions exactly like your Quickslots for using potions, etc. NOTE that most of these options require you to target and click on a second or even a third item.

It has been adjusted to be slightly lower than the previous release. Fixed an issue that caused some other players' homes to display your own house nickname in the Housing Hub for homes you also own. Fixed an issue that could record a change in the Undo history after the cancel of a precision EasySlide change. Fixed an issue that could record a Recent Visit to the Housing Hub when previewing a home.

Use this option to remove a home's FX data from the Community server. Each of your home's entries in the Housing Hub now indicates how long ago you last published the FX for that home. Adjusted the skybox dimensions for the "Coldharbour Surreal Estate".

Added visual confirmation when moving or rotating the selected items using the configurable Keybinds for North, South, Forward, Backward, etc. Right-click or Shift-click any furniture item in the Jet Planes Leave A White Trail Behind Them Because Word Housing Hub's Furniture tab to link that item in the Chat window.

When you change your player name, the game does not automatically transfer your saved data from your old player name to your new one. Essential Housing Tools will now detect this type of scenario and will offer to transfer your saved data from your old player name to your new player name.

Just click the Ruler labeled "Measure" while previewing any furniture item to see: - Horizontal and vertical rulers that provide more consistent units with which you may compare items or directly measure their dimensions.

Added a new "Suppress notifications when shared to guild" setting for Essential Effects notifications. This setting will be ON by default. I apologize for any inconvenience this may have caused. Fixed an issue that could cause the Undo of an item that was put away to place the item back into the home - but off in a galaxy far, far away. The item would still be accessible via the Editor's "Retrieve" tab, but needless to say that this was less than ideal.

Instead, you would need to add the corresponding original painting. Moving while the EHT button's context menu is open will now automatically close the menu in order to better support players using Gamepad mode. Fixed an issue that prevented the Connected Items selection modes from selecting items adjacent to very large items. Fixed an issue that caused the item measurement process to fail to identify the correct dimensions of items and prevent the Connected Items selection modes from working properly.

Increased the brightness of the Lanterns, Hakoshae Lit effect. Added a new Setting that allows you to control the opacity of the Radius selection sphere. Fixed an issue that locked the Open Houses tab into Last Visit sort order. All of the items within the sphere will be selected or unselected. Updated the default Sort option for the Open Houses tab to be "Last Visit" order, hopefully making it easier to keep track of which homes you have and have not visited. Updated the various Painting Slideshow effects to include these new Paintings.

Further tightened the maximum item-to-item radius for the "Connected Items" selection modes. Fixed an issue that caused Saved Selections to restore improperly when restored by a Trigger. Fixed an issue that prevented guests from hearing sounds played by a host's Scene. Tightened the radius of the "Connected Items" selection modes for better control over which items are selected. Fixed a failed upload for v Use the "Nothingness" variant to dampen all types of sound. Just place the effect, select a guild from the drop down shown in the effect editor, and click "Set".

Added an "Item Count" to all of the Housing Hub's tabs. This alert will also prompt with the option to automatically assign Limited Visitor permission to all guests in order to make your Open Houses, well Enhanced the Radius field that allows you to define the radius of location- based Triggers to allow for up to 2 decimal places, giving you control of the hotspot down to the centimeter.

Revised the functionality of the Trigger tab's "Save" button: Saving an existing Trigger with a new name will now create a duplicate of the Trigger, rather than renaming the original. Please note that you will still receive an error message if you attempt to overwrite an existing Trigger in this manner. Fixed an issue that omitted "RUN the actions of trigger 'xyz'" from the summary shown in the new Trigger drop down list. This new format should make it easier to find the correct Trigger when scrolling through many of them.

Added a secondary map pin icon that will highlight the location of the secondary item used in dual-condition Triggers that are based on a primary and secondary items' states. Improved the accuracy of the visualization of location-based Triggers' hotspots.

This new picklist allows for infinite scrolling, as well as multi-line items, which should eliminate scenarios where players with large numbers of Triggers, Selections or Scenes could not scroll through them properly.

Fixed an error that could occur from NPC effects that was introduced in Added the effect "Vortex" Animations. Added the effect "Vortex Reverse " Animations.

Updated the visuals of the Portals to your own homes. Updated the visuals of the "Passage of Return" Portal. Slightly increased the target radius of the Paint Bucket icons. Targeting and clicking these Paint Buckets, in order to edit effects, should now be easier. Please note that the Mac version is in Beta, so if you experience any issues, I would greatly appreciate any helpful feedback that you can provide.

Any effects that cannot be matched will be recreated for you automatically. Adjusted the visuals for the "Painting Slideshow, Holographic" to provide more accurate color reproduction. Adjusted the behaviour of the "Painting Slideshow, Holographic" allow for more smooth animation using Scenes; in particular, the effect no longer resets as a result of being moved.

No additional setup or actions are required on your part. Going forward, changing the Nickname of any home registered as an Open House will automatically publish that change to the Community.

This release adds several Community features: Publish FX With one click, this sharing mode automatically publishes the selected home's FX data to the cloud. This new Publish button automatically sends your FX data to the entire Essential Housing Community of players, allowing them to seamlessly receive and view your FX within seconds.

Possible Mac client in a future release 2. You need to install the new Essential Housing Community app. This brief video demonstrates the simple, easy-to-follow steps to install the app. Alternatively, you may install the app in advance if you wish. You are now ready to publish your FX and host Open Houses with the Housing Community with just 1-click - and you are prepared for future features as well. What else is planned? So much Essential Housing Community's data exchange platform will enable this feature and much more.

Example: replica -dream Would find the item: Replica Black Soul Gem But not the item: Replica Dreamshard Example: estate -surreal Would find items in: Serenity Falls Estate But not in: Coldharbour Surreal Estate [ Fixes ] - Fixed an issue that caused the Undo of a Placed item to instead move the item to a galaxy far, far away, and would require a second Undo to actually remove the item back to your inventory.

Undoing an item placement will now spare your Undo key needless wear-and-tear by requiring only one keypress. They should now return to their normal, chatty selves. Thanks 1. Now, when you register anyone home as an "Open House," your Nickname for that house will appear next to your Open House entry for all of the Community. Use the optional delay, in seconds, to assist with video recordings. For example This should prevent the scenario where the game completely locks you out of the chat window and prevents you from performing most forms of input until the UI is reloaded or the game is terminated frustrating for me as well.

This will warning you of any errors that may be found, preventing any surprises at a later time when you try to Import the Clipboard. When registered as an Open House, all Essential Housing Tools users on your server will be able to see your home listed under the new "Open Houses" tab in the Housing Hub. This message explains the need to reload the UI in order to publish your data, and reminds you to-Grid remind any present or soon-to-be-arriving guests that they also must reload their UI in order to receive your data.

This appears to have been addressed, so I am reactivating the feature. This feature will now require that the seating item be more level prior to adjusting the item to be perfectly level. But why wouldn't you have it installed? Often injured while experimenting with new weapons.

Prowl will keep at a task for as long as it takes. Strives to find reason and logic in everything. A listener, not a talker. Has most sophisticated logic center of all Autobots.

Able to analyze and advise on complex combat situations almost instantaneously. Fires wire-guided incendiary missiles and high-corrosive acid pellets. The unexpected can often scramble his circuits.

Call of the Primitives. Scatman Crothers and Wally Burr Kremzeek! Jazz loves Earth culture. Always looking to learn more. His knowledge of Earth makes him the indispensable right-hand man to Optimus Prime. Takes most dangerous missions.

Very cool, very stylish, very competent. Equipped with photon rifle, flamethrower, full-spectrum beacon, db stereo speakers.

Creates dazzling, disorienting sound and light shows. Versatile, clever, daring, but prone to be distracted. Sideswipe is nearly the equal of his twin brother, Sunstreaker, in the combat arts, but less cold-blooded.

Relishes a fight to the finish with an opponent. Uses underhanded tactics when absolutely necessary. Arms act as powerful pile drivers. Flies for up to two minutes with rocket backpack. Fires flares visible for 18 miles. Rash actions often lead to injuries to himself. Takes them all in stride.

Don Messick and Wally Burr Masquerade episode only. Ratchet was the best tool-and-die man on Cybertron. In his workbay on Earth he can make anything from a pin to a missile. Repairs injured Autobots, given the right parts. Likes to party, give backtalk, but does any job as well as anyone. Has laser scalpels, arc-welders, electron microscopes, circuit sensors, fluid dispensers at his disposal. Sometimes his having a good time interferes with his effectiveness.

The Transformers: The Movie Killed by Megatron offscreen with a point-blank blast to the head from his fusion cannon. Prefers action to words. Oldest, toughest, most battle-tested Autobot. Bodyguard to Optimus Prime. In charge of guarding anything of importance.

Gruff, but kind. Trithyllium-steel skin makes him nearly invulnerable to attack. Shoots a variety of liquids from supercooled nitrogen to superheated lead. Has sonar, radar, radiowave detector.

Slowest and most resilient of the group. The Transformers: The Movie. Hot Rod is an all-American-boy Autobot. He is a typical adolescent who dreams of being heroic and important. He tends to follow rules too closely. Although he means well, Hot Rod's impulsive actions often get him into trouble. He carries two photon lasers that temporarily electromagnetize an enemy robot's microcircuits.

Speed: mph. Range: 4 miles. He can be hotheaded, but he is always a well meaning, admirable lad and a brave and honorable fighter. As Rodimus Prime, he is the vanguard for the Autobot ranks. Possesses acute military prowess. Speaks with the savvy of seasoned veteran. Expert tactician with exceptional maneuverability in battle. Has a tendency to act first and ask questions later.

In robot mode, carries a photon eliminator that shoots high voltage electricity. Range: miles. Sole purpose is to protect all life. His only weakness is his compassion for other living creatures. As a Targetmaster, Hot Rod often goes off on his own adventure with Firebolt, his electrostatic discharger rifle, who led a quiet scholarly life as Nebulan's top atomic physics scientist until he became the thrill-seeking Hot Rod's partner, Firebolt is excited, but nervous, about the prospect.

After Cybertron was destroyed, Rodimus left with Kup and Blurr to find a new home for the Autobots, making Fortress Maximus the new supreme commander of the Autobots. The Burden Hardest to Bear. A wise-cracking, sharp witted adventurer. Powerful Autobot fighter with a massive physique and an easy-going manner. Possesses incredible "springing" power in his legs. Travels long distances with pogo-like motion.

In robot mode, carries a laser that produces giant wind tunnels. Helicopter blade transforms into a light saber that can cut through concrete. Optimistic and good humored. Cybertronian Pickup Truck.

Kup is an old veteran warhorse with a thousand tall tales from his ten thousand adventures. He has a motto or word of advice for any situation and he is as brave and loyal as they come. In robot mode, he carries an old-style musket laser that shoots short bursts of metal-corrosive hydrochloric acid. Range: 5 miles. Kup sees himself as a seasoned campaigner with more knowledge and experience to share.

Other Autobots aren't always receptive to his advice. As Jet Planes Leave A White Trail Behind Them Because So a Targetmaster, he is binary-bonded to Recoil, an old style musket laser and former all-world prismaball player. Ultra Magnus. Ultra Magnus is all soldier. Most comfortable when carrying out Optimus Prime's orders. Possesses magnificent fighting skills, courage, and a gift for battlefield improvisation.

Uncomfortable in the mantle of leadership, but presents strong profile as a commander. Carries missile launchers capable of hitting a target 30 miles away. Resolute, fair, and courageous beyond reproach. Ever ready to sacrifice himself for the good of men and mission. John Moschitta, Jr. Blurr is the fastest Autobot on land.

He is a close descendant to a thoroughbred Cybertronic race horse, and a superior messenger. He can quickly whisk information from one place to another. In robot mode, he carries an electro-laser that reverses the polarity of an enemy robot's microcircuts and leaves them motionless. Range: 10 miles.

In vehicular mode, he can travel faster than the speed of sound, leaving a blurred image in his trail. As a Targetmaster, he is paired with Haywire, excitable Nebulan teenager whose impulsiveness makes him a chancy electro-laser cannon, at best. Arcee is the only female Autobot to appear on a regular basis. She was created in an effort by the film's producers to expand the market audience to include girls as well as to appear less sexist.

Some have criticized the character for being overly stereotypically female due mainly to her need to protect Daniel Witwicky and act as a surrogate mother, but she is still shown to be a tough female warrior i. She eventually becomes a Headmaster with Daniel in an Exo-suit forming her head. She was the only G1 character from the original series to. The Return of Optimus Prime Part 2. Wheelie is the sole survivor from a party of intergalactic colonists who crash landed on Earth.

He is a barbaric little savage who managed to stay alive by cunning, stealth, and fearlessness. Speaks in odd rhyming sentences and despises the Decepticons. Fights only when he is under attack and has to defend himself. Staunch friend to the Dinobots and a reliable ally for Hot Rod and Kup. Transformers: The Movie. Later appeared in Transformers: Headmasters. Hound loves the natural wonders of Earth, prefers it to Cybertron.

Brave, fearless, loyal. Secretly desires to be human. Uses turret gun as radar scope, infrared radiation collector. Tracks machines as well as humans. Hologram gun projects 3-dimensional grid laser-light topographical maps. Vulnerable to thermal and electromagnetic interference. Early script for Transformers: The Movie shows him being blown up by Megatron , but this didn't make the final cut.

Mirage is not thrilled about being an Autobot freedom fighter. Prefers hunting turbofoxes on Cybertron with his high-priced friends. Effective fighter, more effective intelligence gatherer. Electro-disrupter can cast illusions altering his physical placement and appearance for up to 6 minutes.

Expert marksman with armor-piercing rocket-dart hunting rifle. Unsure of Autobot cause Cosmic Rust. Early script for Transformers: The Movie shows his dead body as the Decepticons retreated from Autobot City , but this didn't make the final cut. Trailbreaker makes light of any situation, no matter how serious. Practical joker and cheerleader, but considers himself a liability to Autobots since he consumes the most fuel.

Lacks self-esteem and often asks to be left behind. Projects nearly impenetrable invisible force-field. Can jam radio transmissions. Very slow. Often mopes about his handicaps, but his bravery and defensive prowess is unquestioned. Later appeared in Transformers: Headmasters In Japan.

The complete egotist, Sunstreaker thinks he is the most beautiful thing on Earth. Loves his sleek styling, contemptuous of other Autobot race cars. Tough polymer-steel skin resists artillery.

Not a team player. Can be baited into dangerous situations, but is a very calm, competent and ruthless war machine. It's unknown whether or not he made it back to Autobot City in time. Bluestreak often talks incessantly and inanely.

Lightens the situation for all Autobots with his good-natured manner. Despite formidable weaponry and blazing speed, he hates war. Haunted by memory of Decepticons destroying his home-city. Fires bombs up to 8. Often inhibited by his disdain for combat.

Bluestreak takes the form of a modified Nissan ZX, the year can be identified by the use of a T-bar roof and he is Naturally Aspirated because of the design of his wheels. Appears in Dinobot Island Part 1. First speaks in Dinobot Island Part 2. Called "lousy Earth-lover" by some fellow Autobots because he prefers sleek Earth car form to original robot form. Thinks they're jealous of his good looks but they feel struggle against Decepticons should be his top concern. As car goes mph As car or robot uses launcher to fire heat-seeking incendiary missiles 60 miles.

Has blinding black beam gun. First speaks in The Master Builder. Seen briefly in The Transformers: The Movie. On Cybertron his buildings are considered works of art On Earth his ideas limited by war. Takes pride in his work, prone to severe depression if they're destroyed in battle. As crane can lift up to ton object and position it with precision and grace.

As robot has high-temperature arc-welder rifle Prone to breakdown in vehicle mode. Lamborghini Countach LPS. Dinobot Island Part 1. The Revenge of Bruticus. The scene was cut out of the Battle of Autobot City. But appeared later in Victory. Paranoia makes him good at his job When his sensors are activated, thinks trouble is coming.

Can trigger alarms in other Autobots. Excellent sensory perception. Fast in vehicular mode. Carries mile range rocket launcher and particle beam rifle.

Prone to rash judgements which can lead to injury to himself and comrades. Datsun ZX Turbo. Scramble City. In the original Storyboards for Transformers: The Movie , it was Smokescreen who lay dead, rather than Wheeljack Though Wheeljack's corpse is painted with Smokescreen's color scheme when Springer enters the room before the shot changes to focus on Arcee moving Windcharger's body. Later seen in the Japanese series Transformers: Headmasters. Whether engaged in raging battle or friendly conversation, an ulterior purpose usually exists.

Job is to lead enemy astray. Sneaky, but charming and affable In car mode, emits thick smoke from tailpipe In robot mode, shoots missiles which wreak havoc on enemy aircraft radar and guidance systems Jovial, enjoys job and is good at it — will find any problem, from engine overhaul to smallest leaky gasket. As tow truck, hauls 40, lbs. As robot, very strong Full spectrum multi-sensor behind his head determines an object's composition, density, tensile strength, energy properties.

Dinobots Island Part 1. Often distracted from performing his job to engage in combat. Can do anything Earth fire trucks can in vehicular mode. Great strength Extinguisher rifle shoots flame-suppressing foam and an energy damping beam to counter other beams.

Forearms shoot missiles. Doesn't follow orders well, not very mobile as robot. Quest for Survival. Triple Takeover. A daydreamer Considers Earth one vast lab for his research. His findings are often invaluable to fellow Autobots.

Enormous memory storage capacity. Carries a liquid nitrogen rifle with foot range. Twin electron blaster of 20, volts can short-circuit almost anything. At mph can stop within 25 feet. Not very fast First speaks in S. But appeared in Call of the Primitives as a background character. Windcharger is the fastest Autobot over short distances. Good in situations requiring fast, decisive action. Enthusiastic but impatient. Short attention span. Casts powerful magnetic fields which can attract or repel large metal objects.

Smashes them at closer distances. These abilities use up tremendous energy. Often burns himself out due to carelessness. To Brawn, Earth is essentially a hostile environment — and he loves it. Strong, rugged, agile — the most macho of all Autobots. Delights in challenges. Sorry for those not as tough as himself. Second strongest Autobot — can lift , pounds and knock down a small building with one punch.

High resistance to artillery fire. Vulnerable to attack by electromagnetic waves. He was last seen helping Kup put up barricades in the film. He received offscreen damage and was mentioned dead by Daniel Witwicky in Dark Awakening. Huffer is cynical, hard-boiled and pessimistic. Not too sociable, but absolutely reliable. Arm sensors can test materials for strength, heat resistance, elasticity, etc. Extremely strong. Superior mathematical and geometrical abilities.

Often unhappy and homesick for Cybertron. Gears is anti-social, a self-proclaimed misfit. Finds fault in everything and everyone. Acts this way to help cheer others up as they try to cheer him up. Tremendous strength and endurance. Totes heavy loads long distances. Launches to height of 20 miles, floats down on compressed air.

Becomes an easy target due to limited maneuverability. Can detect infrared. M Sheridan Tank. A Prime Problem. Ghost in the Machine.

Thinks he is more impressive than his comrades do Boisterous, loud-mouthed Vain — upset by even the smallest scratch to his gun barrel. Can go 30 mph over roughest terrain, hit a hex-nut 1. Shoots explosives, thermal, cryogenic, acid, sonic shells.

Great strength, but helpless if upended. Dinobot Island Part 2. Thief in the Night. Displays a zest for his job unmatched by fellow Autobots. Loves the ocean and its creatures Loves the thrill of naval battle. Can go knots, mile range. Has sonar radar and underwater and surface-to-air lasers, also used in robot mode. Wheels allow limited land travel. Not too strong or mobile as robot. A show off Incredible maneuverability Cruises at mph Carries small concussion bombs Gets into more troubles with enemy planes than he can handle.

The Insecticon Syndrome. Five Faces of Darkness Part 5. No interest in warfare; prefers long, lone trips into deserts and along coasts Cool-headed, low-key, personable — what Earthlings call "laid-back". Fights when called upon despite anti-war feelings. Range of miles Sensors can determine chemical composition of land and find needed resources. Susceptible to mental stress. Megatron's Master Plan Part 2. Grimlock's New Brain.

Lonely in outer space Can achieve Earth orbit, even go to Moon and back with enough fuel. Acts as communications satellite Has pinpoint accuracy, high-powered particle beam. Not well-suited to function on ground as robot. Five Faces of Darkness Part 1. The Quintesson Journal. Thinks going by the book is going the long way. Doesn't follow plans — or roads!

Cuts across parking lots, sidewalks, backyards to get where he is going. Travels at mph, range miles, his four-wheel drive handles roughest terrain, climbs grades up to 50 degrees. Carries turret-mounted mortar cannon that shoots armour-piercing shells. Forever Is a Long Time Coming. Fascinated by seemingly worthless Earthen gadgetry — carrot juicers, musical wrist-watches, electrical hair combers, etc..

Collects them in unused corner of Ark, creating a mini museum of American consumerisim. Travels at mph, range miles, hauls up to 60 tons. Twin exhaust pipes emit corrosive gases that can dissolve 2" thick steel slab in 10 minutes. If Autobots had drivers licenses, his would have been revoked. A menace on highways. Doesn't pay attention to where he is going or the orders he is being given — easily distracted by anything. Hands' sensors can determine physical and chemical properties of metals.

Goes mph, range miles in car mode. Gets into many accidents. Five Faces of Darkness Part 5 , only appearance. He sometimes has his mind stuck in low gear, believes 55 mph speed limit is infringement on rights of cars.

Garages are prisons to him Goes mph, range miles. Uses ferrocobalt magnet under hood to be pulled by and within a few feet of other vehicles, reducing his fuel use to near zero. Prone to overheating. Fire in the Sky. Day of the Machines. A ship that looks like Skyfire was seen and destroyed in "Dark Awakening" due to an animation error.

Swiftest Autobot. Daring in battle Adds twin scramjet modules and liquid hydrogen fuel tanks to escape Earth's gravity. Flies halfway around the world in 30 minutes. Carries four particle-beam cannons and heat-seeking photon missiles. Prone to mechanical failures due to advanced technology. Finds all Earth music interesting, but it's rock'n'roll — good, hard and loud — that really sparks his circuits.

In the forefront of any situation he is involved in. Acts as Autobot communications center Carries electro-scrambler gun that disrupts electrical devices. The Face of Nijika. Later appeared in Transformers: Victory In Japan. Unquenchable thirst for knowledge Main role is to study the best ways the Autobots can adapt to Earth.

Extremely smart. Scientific specialties are metallurgy, molecular chemistry, electrical engineering. As microscope, capable of powerful magnification. Lens barrel converts to powerful light cannon. Carries concussion rifle in robot mode. Absent minded. Lenses are his weakest part. Base with Tank and Rocket ship. The Big Broadcast of The ultimate defense force! Great strength, even greater courage. Serious, even grim Protects the Ark and all else vital to his cause.

As robot, can shatter a mountainside, lift , tons with clawed arm, destroy 12" steel cube with plasma blaster arm. Has head-mounted laser cannon. Can transform to laser cannon tank and launching pad with rocket.

Rocket can achieve planetary orbit. The Gambler. The Gambler , only appearance.



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