Wood Chopper Whirligig Plan 20,Earlex 5500 Hvlp 3d,Build Your Own Rustic Bed Frame Online,10mm Hss Lathe Tools Up - Step 1

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Played at Master level. OGSE has some storyline revisions, but mostly keeps to the original while offering some additional optional tasks. In this walkthrough, I focus on those options and deviations from the original storyline. However, I should mention that this mod takes a slightly different approach to optional tasks from the original vanilla version in that you can often pick your reward.

I've played through this mod several times and I think I have everything, but if you know wood chopper whirligig plan 20 any tasks I may have missed, please feel free to email me with instructions on how to acquire the task.

I recommend taking these tasks as early in the game as possible. The military attacks the village at random times without warning or provocation. Subsequently, I've had games where the attack came as early as AM on the first day, leaving Tolik, Wolf, and Musician all dead. If this happens, you may as well start a new game if you want to complete all the optional tasks. Nimble usually doesn't make it to the end, either. At some point later in the game, I usually find his wood chopper whirligig plan 20 north of the Rookie Village.

I very seldom run out of ammo. Still, I like to use the same ammo that's being used against me if I can. This allows me to minimize my supply and save weight. So, I've make this list of maps with expected enemies and their preferred ammunition, i. This is not intended to be an exhaustive list, just what I can expect wood chopper whirligig plan 20 find the most of.

Also, I did not include grenades because those are always available it seems. Your first task is to fetch an artifact out of the center of the ravine that is northwest of Sid's bunker. Wood chopper whirligig plan 20 you leave the bunker, you are stopped by Seryoga Stalin. If you call him "sir" he perceives you as weak and charges you RUs each time you want to enter the bunker again.

Continue north up the hill going between the triangular sign and large tree. Go into the drainage tile and straight down into the ravine. Go up onto the fallen tree, turn left, and walk along the tree until you see the artifact between two large branches.

Pick the artifact up and retrace your steps out. About this time you can hear a helicopter firing rockets and Sidorovich radios you to check on his contact, Tolik.

After you help him out and loot the corpses, take the artifact to Sidorovich to complete the task. During the Get information from scout task you have a third option for rescuing Nimble. Ask Petruha if there's another way besides the traditional attack or go it alone. The plan is for you to wear bandit gear to get in and bluff your way into releasing Nimble. When you get to the ATP, go upstairs and talk to the bandit sleeping on the floor. Take the bottom options of the conversation to complete the mission.

If you stop to tell Petruha that the plan worked, he and his men go back to the Rookie Village. After you have freed Nimble from the Bandits and return to the bunker with the flash drive, there are four different types of optional tasks that you can ask Sidorovich for:. This task can be combined with Get Wolf the dynamite and Help your fellow rookies since they all send you to the same general location.

Ask Wolf why he's serious to get the task, and complete helping the fellow rookies until you get the Inspect the tunnel task. This mission is a simple matter of taking a ZAZ Humpback to the bridge and back again. However, there's several steps you have to follow to complete the mission.

First, you have to "Get a bag of artifacts from Wolf". Pretty straight forward - walk over and ask him for his box of artifacts. The default control for opening the trunk is 0 wood chopper whirligig plan 20 on the numeric keypad and not Tab. Open the trunk and put the artifacts in. Next, you have wood chopper whirligig plan 20 find some petrol. There are two cans that I know of, one in the northeast building of the car park northeast corner of the garage and the other in the east building of the grainary southwest corner.

Take one or both back to the Rookie Village, stand behind the Humpback, and press Del or. If you have trouble figuring out which key it is, check the options. You can put both cans in the Humpback so they don't count toward your backpack weight, or the weight limit of the trunk. Stand next to the Humpback and press F to get in.

Press 0 on the numeric keypad to start and stop the engine. As you leave the camp, take the hill at an angle or you may not make it to the road. Then, turn left and drive to the bridge. Approach the commander from the south on the east edge of the road. Get as close as you can, then get out and wood chopper whirligig plan 20 the artifacts out of the trunk. Give them to the commander and the weapons are automatically put in the Humpback.

Then, drive back and give them to Wolf, again, getting as close as you can. Give Wolf the weapons and go collect your reward from Sidorovich. If you ask for another special mission, he sends you to Agroprom to steal the case from the military. Sidorovich sends you out to find his guitar that he loaned out and never got back. Here are the places I've found it so far:.

Sidorovich sends you back to the ravine where some soldiers are standing guard. Before you go, be sure you have three loaves of bread, two sticks of sausage, and a bottle of vodka. Go to the soldier on the northeast side of the ravine closest to the bridge and ask him what they are doing there. He will ask for the snacks, and if you don't have them, you have to go back to the village and buy them if you can find everything. Once you give the wood chopper whirligig plan 20 the snacks, he tells you that they found a rare artifact and are guarding it.

Go back to Sidorovich and report. He then sends you back to steal the artifact, which is inside the rusted truck cab. Be sure you have some anti-rad before you leave the bunker. As far as I can tell, you have these options:. Give the artifact to Sidorovich to complete the task and get your reward. However, I have had one game where Sid didn't take the artifact.

Sidorovich gives you a microphone and sends you to the Garbage to listen in on the Merc's conversation. The hardest part of this task is avoiding detection.

In the Garbage, it's best to start from the road in front of the Vehicle graveyard to avoid some heavy radiation in the lower area directly east of the graveyard.

If the Bandits are in near the road in the pile of cement blocks, you'll have to take them out so you can pass by along the south end of the swamp. Once you pass the swamp, turn northeast and head for the dead stalker. At the dead stalker, wood chopper whirligig plan 20 east and find two large green bushes. Go into the bush on the left, avoiding the anomaly on your right.

As you near the bush you get an update, but continue into the bush to stay out of sight. Open your inventory and double-click the microphone that Sidorovich gave you. A timer starts and you have to wood chopper whirligig plan 20 undetected for about 50 seconds. When the timer runs out, you get another update to report back wood chopper whirligig plan 20 Sidorovich.

When you get back to the bunker and listen to the recording, Sidorovich realizes the Mercs have planted a bomb somewhere in the Rookie Village and tells you to Free Woodworking Plans Whirligigs find it. The Mercenaries at the Cordon is complete and you get the Protect the camp from the explosion task.

As you leave the bunker and approach the wood chopper whirligig plan 20, a timer starts at The only problem is, the location changes from game to game. So, these are the locations I've found so wood chopper whirligig plan 20 Against the east wall of the root cellar with the white arched entrance along the north side of the road, behind a pallet.

In the bush west of the root cellar with the white arched entrance. In the bush next to the trailer with wood chopper whirligig plan 20 tank along the south side of the road. In the bush across from the well along the north side of the road. It's a good idea to save before you go looking for the bomb in case you don't find it in time, or if you cut the wrong wire this also changes from game to game.

When you find the bomb, pick it up and pick a wire. If it doesn't blow up, the task is complete, and you get a message from Sidorovich telling you to go Kill the mercenaries who planted the bomb. Back to the Garbage and east of the swamp.

Only, this time, stay along the south end of the wooded area, between the hills and tree line. The Mercs will be to the north of you, so make your way to the nearest tree so you have some cover. Throw a few grenades into the area where the Mercs are and, hopefully, wound them all enough that you don't have to fire a shot.

Otherwise, wood chopper whirligig plan 20 might get a grenade coming your way. When the last Mercenary is put down, you get an update to collect your reward from Sidorovich, which includes some frag grenades and a really nice shot gun. After you have completed the first three "personal errands" you can get this task. When you get to the grain elevator, you get shot, but then there's a corpse suddenly in the southeast corner of the mill.


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