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www.- er thisComputer; Point last; public Form1() {. thisComputer = new www.- er(); www.- bled = true; www.- bled = true; www.- (); InitializeComponent(); ToolStripMenuItem closeMenuItem = new ToolStripMenuItem("Закрыть")  www.- are d = www.- re[1]; www.- (); www.- r s = www.- s[1]; foreach (www.- r sd in www.- s) {. if (www.- Type == www.- ature) {. www.- = "CPU: " + www.- ng() + "°C". Python Monitor - 30 примеров найдено. Это лучшие примеры Python кода для www.- r, полученные из open source проектов. Вы можете ставить оценку каждому примеру, чтобы помочь нам улучшить качество примеров. Hardware www.- readmecom. Project details.  Open issues/PRs: View statistics for this project via www.- , or by using our public dataset on Google BigQuery. Meta. License: Public Domain (Unlicense). Tags hwmonitor. Maintainers. andrewp-as-is russianidiot.  File type Source. Python version None. Upload date Dec 3, Hashes View. Lookup the key in the map, open hardware monitor python keys return a pointer to its value hardwre it exists, else initialize the key's value to the second argument. Service for distributing traffic across applications and regions. This is needed for programs that use kprobes. Developer tools. There's no vertical movement yet because those functions will be controlled by gravity, but that's another lesson for another article. Cloud Datastore.

In the first article in this series, I explained how to use Python to create a simple, text-based dice game. In the second part, you began building a game from scratch, starting with creating the game's environment. And in the third installment, you created a player sprite and made it spawn in your rather empty game world. As you've probably noticed, a game isn't much fun when you can't move your character around.

In this article, you'll use Pygame to add keyboard controls so you can direct your character's movement. There are functions in Pygame to add other kinds of controls such as a mouse or game controller , but since you certainly have a keyboard if you're typing out Python code, that's what this article covers.

Once you understand keyboard controls, you can explore other options on your own. Cheat sheet: Python 3. You created a key to quit your game in the second article in this series, and the principle is the same for movement. However, getting your character to move is a little more complex.

Because the game must constantly "listen" for keyboard events, you'll be writing code that needs to run continuously. Can you figure out where to put code that needs to run constantly for the duration of the game? If you answered "in the main loop," you're correct! Remember that unless code is in a loop, it runs at most only once—and it may not run at all if it's hidden away in a class or function that never gets used.

To make Python monitor for incoming key presses, add this code to the main loop. There's no code to Open Hardware Monitor Zabbix Js make anything happen yet, so use print statements to signal success.

This is a common debugging technique. Some people prefer to control player characters with the keyboard characters W, A, S, and D, and others prefer to use arrow keys. Be sure to include both options. Note: It's vital that you consider all of your users when programming. If you write code that works only for you, it's very likely that you'll be the only one who uses your application.

More importantly, if you seek out a job writing code for money, you are expected to write code that Open Hardware Monitor Python Append works for everyone. Giving your users choices, such as the option to use either arrow keys or WASD it's called accessibility , is a sign of a good programmer. Launch your game using Python, and watch the console window for output when you press the right, left, and up arrows, or the A, D, and W keys.

This confirms that Pygame detects your key presses correctly. Now it's time to do the hard work of making the sprite move. To make your sprite move, you must create a property for your sprite that represents movement.

When your sprite is not moving, this variable is set to 0. If you are animating your sprite, or should you decide to animate it in the future, you also must track frames so the walk cycle stays on track. Create these variables in the Player class. The first two lines are for context you already have them in your code, if you've been following along , so add only the last three:.

The player sprite doesn't need to respond to control all the time because sometimes it isn't being told to move. The code that controls the sprite, therefore, is only one small part of all the things the player sprite can do. When you want to make an object in Python do something independent of the rest of its code, you place your new code in a function.

Python functions start with the keyword def , which stands for define. Make a function in your Player class to add some number of pixels to your sprite's position on screen. Don't worry about how many pixels you add yet; that will be decided in later code.

To move a sprite in Pygame, you must tell Python to redraw the sprite in its new location—and where that new location is. Since the Player sprite isn't always moving, make these updates a dedicated function within the Player class. Add this function after the control function you created earlier. To make it appear that the sprite is walking or flying, or whatever it is your sprite is supposed to do , you need to change its position on screen when the appropriate key is pressed.

To get it to move across the screen, you redefine its position, designated by the self. Next Architecture See how companies are using the cloud and next-generation architectures to keep up with changing markets and anticipate customer needs.

The Wrong Question. By Mike Loukides. The Next Generation of AI. Creates a BPF object. This is the main object for defining a BPF program, and interacting with its output. The arguments are passed as an array, with each element being an additional argument. Note that strings are not split on whitespace, so each argument must be a different element of the array, e. Instruments the kernel function event using kernel dynamic tracing of the function entry, and attaches our C defined function name to be called when the kernel function is called.

Instruments the return of the kernel function event using kernel dynamic tracing of the function return, and attaches our C defined function name to be called when the kernel function returns. When a kretprobe is installed on a kernel function, there is a limit on how many parallel calls it can catch.

You can change that limit with maxactive. See the kprobes documentation for its default value. Instruments the kernel tracepoint described by tracepoint , and when hit, runs the BPF function name. This is an explicit way to instrument tracepoints. Syntax: BPF. Instruments the user-level function symbol from either the library or binary named by location using user-level dynamic tracing of the function entry, and attach our C defined function name to be called whenever the user-level function is called.

The real address addr may be supplied in place of sym , in which case sym must be set to its default value. If the file is a non-PIE executable, addr must be a virtual address, otherwise it must be an offset relative to the file load address. The uprobe will then attach to symbols that match the provided regular expression. This will instrument strlen function from libc, and call our BPF function count when it is called.

Note how the "lib" in "libc" is not necessary to specify. Instruments the return of the user-level function symbol from either the library or binary named by location using user-level dynamic tracing of the function return, and attach our C defined function name to be called whenever the user-level function returns.

This will instrument strlen function from libc, and call our BPF function count when it returns. To check if your binary has USDT probes, and what they are, you can run readelf -n binary and check the stap debug section. Instruments the kernel raw tracepoint described by tracepoint event only, no category , and when hit, runs the BPF function name. The timeout parameter is optional and measured in milliseconds.

In its absence, polling continues indefinitely. In its absence, polling continues until there is no more data or the callback returns a negative value. This reduces latency at the expense of higher CPU consumption. Maps are BPF data stores, and are used in bcc to implement a table, and then higher level objects on top of tables, including hashes and histograms.

Returns a table object. This is no longer used, as tables can now be read as items from BPF. Eg: BPF[name]. This is part of the recommended mechanism for transferring per-event data from kernel to user space. If the callback is not processing data fast enough, some submitted data may be lost.

Note that the data structure transferred will need to be declared in C in the BPF program. In Python, you can either let bcc generate the data structure from C declaration automatically recommended :. Returns an array of the keys in a table. Returns an array of the keys in a table with a single call to BPF syscall. It also clears the table: deletes all entries. You should rather use table.

Syntax: table. This is an efficient way to summarize data, as the summarization is performed in-kernel, and only the count column is passed to user space. This is intended to visualize small integer ranges, eg, 0 to This is an efficient way to summarize data, as the summarization is performed in-kernel, and only the values in the count column are passed to user space.

This is part of the new Linux 5. Raises an exception if the operation does not succeed. Passing QueueStack. Unlike peek , pop removes the element from the table before returning it. Raises a KeyError exception if the operation does not succeed. Peek the element at the head of a Stack or Queue table.

Unlike pop , peek does not remove the element from the table. Some helper methods provided by bcc. Note that since we're in Python, we can import any Python library and their methods, including, for example, the libraries: argparse, collections, ctypes, datetime, re, socket, struct, subprocess, sys, and time.

Translate a kernel name into an address. This is the reverse of ksym. Returns -1 when the function name is unknown. Translate a memory address into a function name for a pid, which is returned. A pid of less than zero will access the kernel symbol cache. These extra parameters default to False. Returns the number of open k[ret]probes. Return the corresponding kernel function name of the syscall.

This helper function will try different prefixes and use the right one to concatenate with the syscall name.



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