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27.11.2020In all of those examples Plane And Simple Carpentry Size I created my scenes using simple cubes, planes and spheres. While those things work great for creating tutorials and simple prototyping, they only get you so far. The source code for this tutorial and my others can be found here. If you want to implement this tutorial, you will need to get the three-scene-tut. In this function we create the scene object, add a perspective camera, create a directional light, and finally create a WebGL renderer.
You will also notice that in the init function we make a call to two other functions that are new, the loadSkyBox function and the addSceneElements function. What is a skybox? A skybox is a simple technique for adding detail to the background of our scene without the need for creating complex geometry. A skybox is six separate images of the sky or background mapped to the inside of a box that is surrounding us, hence the name skybox.
MeshFaceMaterial materials ;. The materials are created by the createMaterial function, where you can see we first load the image at the given path, then create the material.
After creating the six materials needed for our skybox, we then create a box with the dimensions of wide, tall, and deep. We create the box using a MeshFaceMaterial.
This will map each material to a face of the box. Next, you will notice that we set the scale of the box to -1 along the x axis. Why do this? Well, the standard box geometry that we are using faces outwards, but we want our images to be mapped to the inside of the box.
In this function we do two things: we load an externally created model along with all its textures, and we create the ground. To load an external model we need to use one of the many loaders that have been written for Three.
The loader you will use will depend on what file format your model is saved as. A list of all the loaders can be found in the Three. The model format we are using for this example is OBJ. In the first line we create an instance of the loader. In the second line we call the load function.
The load function takes up to five parameters. The first is the path to your model and the second is the path to the material file. The third function is a callback function for when the model is loaded. The last two parameters are also callback functions. One is to track progress and the other is used to capture any errors that may occur while fetching the model. In it we simply give our loaded object a name so that we can easily reference later if needed.
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